Friday, March 23, 2012

Akira Yuki FINAL SHOWDOWN Breakdown

UPDATE: Akira's Guard Breaker combo is fun to use.  A little challenge left in the game for us Vets.  I find myself having to  initiate it by buffering in a forward crouch dash to take the place of the DF in the DF P+G+K in order to do the combo consistently.  DF  P+K+G, B,DF P+K, QCF P, B, F P+K.  It is a Stun Palm of Doom-ish move. The more of those the better. Keep  VF for elites!


This is an unfettered tragedy.   Akira's Reverse Bodycheck, a VF move as iconic as Ryu's Fireball,has been changed. The input is now F,BP+G.   .  This is all for the sake of noobs.  For some reason, these retards don't have the brains or the capacity to input DF P+G to escape Akira's old  reverse bodycheck
(  B,  D F P+G). This is a complete and utter sellout to casual gamers and it sucks. Those dicks will just play the  game for one month, then quit to play Black Ops 2 and Angry birds, like the fags they are. Rather than FUCK UP  AKIRA's and EVERYBODY else's throw commands, and DELETING half of the throws altogether,  why not just make THROW ESCAPES easier? I would rather they just make throw escapes just be P+G like  they were in VF2 than fuck up Akira's Reverse bodycheck, and deleting  Wolfs brainbuster DF,DF+P+G, and Jeffrey's Crucifix Piledriver (DF,DF P+G)  and removing all low throws that were  P+K+G. Just make Throw escape simply P+G regardless of whether it's a low throw or a high throw.  Scrubs will be happy.

       Hardened Warriors like me will be pissed at the loss of MTE and the meta game it represented, but less pissed than having the throw inputs  simplified to the point of being  boring and redundant. For me, throws are the highlight of VF and part of what separates it from other fighting games, and now that  has been ruined. As it is FS makes VF half the game it used to be.  The only  place where Akira's classic body check still exists  in VF FINAL SHOWDOWN is in the Stun Palm  of  Doom  ( P+K+G,   B,DF P+G, F+P  ).  

                                          Meanwhile the REAL VF players will be stuck with a watered down inferior version of VF5  for YEARS.   If they REALLY want to attract new players. they should add MORE BOSSES, a storymode with cutscenes,  some new and innovative features  (side blocking is not a major sell, whoopdy-fucking-doo) .  The biggest criticism leveled at VF5 since the PS3 version is it is too similar to VF4 and  doesn't have any new innovations.  What they added  were small additions most laymen wouldn't notice  ( the the F+P+G ,U throws, the Clash system,the Offensive Move P or K ).  To make  matters worse those three features are omitted in FINAL SHOWDOWN  (you can still Offensive move,but the canned P or K is removed) .    

                         It's  like they ran out of new ideas, so  they just keep rearranging OLD IDEAS instead.  (Bringing back stop animations for circulars fromVF3, bringing back breakable walls from VF4. ) They  need to bring YU SUZUKI  back the helm of VF6,  or don't bother. SUZUKI SAN was always about innovation and new original ideas. SEGA shelved him  to sideline jobs because they didn't want to risk losing money on  his original concept games(  See the recent 1up.com interview with Suzuki-san). Sega wants to stick to whats safe well sticking to whats safe is what stuck VF5 in a rut, and now Final Showdown is moving in reverse. The man was the visionary who is responsible for VF in the first place.  Only he can make a true sequel to Virtua Fighter.

Ok, without further ado here is the new version of Akira.  He's kind of like Mike Tyson after they put him on all those sedatives; toned down and weaker.

Tekken 6 Explanation of the Bound ( B! ) System

Jetlian,AlexLex or whatever  you call yourself you fucking Asshole,now what do you have to say..  Don't get into conversations  about topics  you have no Knowledge of.  You god damned retard, you can float a character after Bound in Low parry.  Now shut the fuck up.  YOU can't because 1: You're a  retard.  and 2: You use a control pad to play fighting games, which is a result of reason 1 .  End the of discussion and don't try to get in debates which me, you ASSHOLE, you're not on my level.  Read and do your research before posting in threads,to avoid making an ass of yourself.  You keep putting your foot in your mouth.You're playing yourself.

Tekken 6 King's Multipart Throws

Tuesday, March 20, 2012

Vanessa Lewis FINAL SHOWDOWN Breakdown

UPDATE: Vanessa's stance switching move is called "Switch shoulder" and her Prone upkick stance is called Intercept stance.   Sadly, Vanessa also lost her Gliding Toe, Gliding Middle Hold G, UBK, and her Gliding Slicer , and Gliding Back Knuckle  Hold G, UF P.   If I knew how much they were going to butcher Vanessa's movelist , I don't think I would have been as excited for Final Showdown.  Honestly, they seriously fucked up my favorite character, all for the sake of making the game n00b friendly.  Shou (japanese  star VF player)   Said some in Japan say FS in final showdown stands for "FUCK SEGA" , I'm starting to see where he was coming from.   Lets try to stay positive.  I will just say that the new features of Final Showdown (new stages new moves better music new characters playable Dural who is a beast with a killer moveset, by the way ) outweigh my ire over the omissions and missteps.    

     The positive things I can tell you is Her lancer Tackle ground and pound is improved. So people  could do   multiple escape inputs in Vanilla, and it was annoying now you have three choices, B P+G, P+G,or F P+G while in takedown state and they only   have a 1 in 3 chance   of escaping
 Vanessa has no   low throws in Offensive stance, that sucks , but she has 3 low throws in  Defensive stance now.  Her leg bomber  is now gone from defensive stance, so if you want to  bounce somebody during a combo, you have to use Grand Spike 2 P+K instead.  I don't know what her mid sabaki is anymore,because she lost her FP+K ,p sabaki.  They are really trying to piss off Vanessa players,aren't they?    She lost  her P+K attack from Intruder step,but intruder step only works against n00bs anyway.  She is highly exposed and vulnerable during intruder step, and most seasoned players exploit that.    

During Intercept stance, she has a hit throw, it is 2 K,P+G.  The timing is extremely strict.  At least I have some challenge to work on.  

UPDATE: While it is  true that Vanessa lost her CANNED combos that stance switch, she has new moves that each do 25 Points of damage that allow her to stance switch  (they are F P+K+G in defensive style, F P+K+G in offensive style,and UF K+G in either style switches to the prone  "up kick stance".  (Vanessa has a cool taunt done by pressing the P button while in prone stance)..  SO much of my anger is averted and dissuaded .   Vanessa  can still  switch stances aggressively,  that's what I'M most concerned about.  I don't like canned combos anyway, I prefer Jet Kune Do free thinking and creating your own combos.  The new F P+K+G stance switch attacks allow you to do just that.  My bad SEGA,  I spoke too soon. I never should have doubted you.   So the only things that suck  about Vanessa's changes are robbing her of her B P+K and DB P+K reversals, and her lack of manual punches in Lancer Tackle take-down stance.  You can still do her Kimora/figure 4 arm lock from that stance.  Her ground and pound is now a THROW, not a manual punch.  I used to like the mini-game of mixing up your body punches and face punches so your opponent doesn't know what  to defend against.

This is the  character I'm most pissed about in Final Showdown.  compared to VF5 Vanilla , she has been gimped dramatically.  She lost all her Manual Reversals, B P+K,and DB P+K.  She has to rely on her hand hold reversals,  and sabakis.  It limits her OPTIONS and VF is always supposed to be about options.   Worse than that, she has LOST all 12 of her   stance switching combos.  You know all  those combos that either ended with the switch back blow or the Switch Knee lift. Those combos I fucking loved that let you change stances aggressively without giving up your offensives momentum.   All this was done so n00bs could see which stance Vanessa is at all times. Apparently Vanessa switching stances at the end of a combo confuses them.    You have switch bodycheck now, F+P+G+K, and it does 25 points of damage and switches you to your next  stance.         That's not so bad.            
                     This is mostly bullshit because Pai, Lau Shun Di , Aoi,, Lion and Lei Fei  ALL have combos that end in them switching to a different fucking stance, so why not Vanessa?  It's bullshit.  As a consolation Vanessa gets a prone stance that everybody will sidestep and stomp her in day one, guaranteed. UPDATE:(I got kicked several times doing this stance At PAX East,but I did get a few up kicks in first. The taunt is cool.)   Looking at the Masters guide, Vanessa has a PARRY she can do while in her prone stance .  If you parry your opponents down attack on time, you can gain the advantage.  Not bad. 

  Fuck n00bs they will quit this game in two months when Skull Girls Hyper  edition comes out.  Sega will realize they made a mistake and reverse all this kiddie friendly shit when VF 6 comes out.  I hope.  /Endrant. 


El Blaze FINAL SHOWDOWN Breakdown