Jetlian,AlexLex or whatever you call yourself you fucking Asshole,now what do you have to say.. Don't get into conversations about topics you have no Knowledge of. You god damned retard, you can float a character after Bound in Low parry. Now shut the fuck up. YOU can't because 1: You're a retard. and 2: You use a control pad to play fighting games, which is a result of reason 1 . End the of discussion and don't try to get in debates which me, you ASSHOLE, you're not on my level. Read and do your research before posting in threads,to avoid making an ass of yourself. You keep putting your foot in your mouth.You're playing yourself.
Friday, March 23, 2012
Thursday, March 22, 2012
Tuesday, March 20, 2012
Vanessa Lewis FINAL SHOWDOWN Breakdown
UPDATE: Vanessa's stance switching move is called "Switch shoulder" and her Prone upkick stance is called Intercept stance. Sadly, Vanessa also lost her Gliding Toe, Gliding Middle Hold G, UBK, and her Gliding Slicer , and Gliding Back Knuckle Hold G, UF P. If I knew how much they were going to butcher Vanessa's movelist , I don't think I would have been as excited for Final Showdown. Honestly, they seriously fucked up my favorite character, all for the sake of making the game n00b friendly. Shou (japanese star VF player) Said some in Japan say FS in final showdown stands for "FUCK SEGA" , I'm starting to see where he was coming from. Lets try to stay positive. I will just say that the new features of Final Showdown (new stages new moves better music new characters playable Dural who is a beast with a killer moveset, by the way ) outweigh my ire over the omissions and missteps.
The positive things I can tell you is Her lancer Tackle ground and pound is improved. So people could do multiple escape inputs in Vanilla, and it was annoying now you have three choices, B P+G, P+G,or F P+G while in takedown state and they only have a 1 in 3 chance of escaping
Vanessa has no low throws in Offensive stance, that sucks , but she has 3 low throws in Defensive stance now. Her leg bomber is now gone from defensive stance, so if you want to bounce somebody during a combo, you have to use Grand Spike 2 P+K instead. I don't know what her mid sabaki is anymore,because she lost her FP+K ,p sabaki. They are really trying to piss off Vanessa players,aren't they? She lost her P+K attack from Intruder step,but intruder step only works against n00bs anyway. She is highly exposed and vulnerable during intruder step, and most seasoned players exploit that.
During Intercept stance, she has a hit throw, it is 2 K,P+G. The timing is extremely strict. At least I have some challenge to work on.
UPDATE: While it is true that Vanessa lost her CANNED combos that stance switch, she has new moves that each do 25 Points of damage that allow her to stance switch (they are F P+K+G in defensive style, F P+K+G in offensive style,and UF K+G in either style switches to the prone "up kick stance". (Vanessa has a cool taunt done by pressing the P button while in prone stance).. SO much of my anger is averted and dissuaded . Vanessa can still switch stances aggressively, that's what I'M most concerned about. I don't like canned combos anyway, I prefer Jet Kune Do free thinking and creating your own combos. The new F P+K+G stance switch attacks allow you to do just that. My bad SEGA, I spoke too soon. I never should have doubted you. So the only things that suck about Vanessa's changes are robbing her of her B P+K and DB P+K reversals, and her lack of manual punches in Lancer Tackle take-down stance. You can still do her Kimora/figure 4 arm lock from that stance. Her ground and pound is now a THROW, not a manual punch. I used to like the mini-game of mixing up your body punches and face punches so your opponent doesn't know what to defend against.
This is the character I'm most pissed about in Final Showdown. compared to VF5 Vanilla , she has been gimped dramatically. She lost all her Manual Reversals, B P+K,and DB P+K. She has to rely on her hand hold reversals, and sabakis. It limits her OPTIONS and VF is always supposed to be about options. Worse than that, she has LOST all 12 of her stance switching combos. You know all those combos that either ended with the switch back blow or the Switch Knee lift. Those combos I fucking loved that let you change stances aggressively without giving up your offensives momentum. All this was done so n00bs could see which stance Vanessa is at all times. Apparently Vanessa switching stances at the end of a combo confuses them. You have switch bodycheck now, F+P+G+K, and it does 25 points of damage and switches you to your next stance. That's not so bad.
This is mostly bullshit because Pai, Lau Shun Di , Aoi,, Lion and Lei Fei ALL have combos that end in them switching to a different fucking stance, so why not Vanessa? It's bullshit. As a consolation Vanessa gets a prone stance that everybody will sidestep and stomp her in day one, guaranteed. UPDATE:(I got kicked several times doing this stance At PAX East,but I did get a few up kicks in first. The taunt is cool.) Looking at the Masters guide, Vanessa has a PARRY she can do while in her prone stance . If you parry your opponents down attack on time, you can gain the advantage. Not bad.
Fuck n00bs they will quit this game in two months when Skull Girls Hyper edition comes out. Sega will realize they made a mistake and reverse all this kiddie friendly shit when VF 6 comes out. I hope. /Endrant.
The positive things I can tell you is Her lancer Tackle ground and pound is improved. So people could do multiple escape inputs in Vanilla, and it was annoying now you have three choices, B P+G, P+G,or F P+G while in takedown state and they only have a 1 in 3 chance of escaping
Vanessa has no low throws in Offensive stance, that sucks , but she has 3 low throws in Defensive stance now. Her leg bomber is now gone from defensive stance, so if you want to bounce somebody during a combo, you have to use Grand Spike 2 P+K instead. I don't know what her mid sabaki is anymore,because she lost her FP+K ,p sabaki. They are really trying to piss off Vanessa players,aren't they? She lost her P+K attack from Intruder step,but intruder step only works against n00bs anyway. She is highly exposed and vulnerable during intruder step, and most seasoned players exploit that.
During Intercept stance, she has a hit throw, it is 2 K,P+G. The timing is extremely strict. At least I have some challenge to work on.
UPDATE: While it is true that Vanessa lost her CANNED combos that stance switch, she has new moves that each do 25 Points of damage that allow her to stance switch (they are F P+K+G in defensive style, F P+K+G in offensive style,and UF K+G in either style switches to the prone "up kick stance". (Vanessa has a cool taunt done by pressing the P button while in prone stance).. SO much of my anger is averted and dissuaded . Vanessa can still switch stances aggressively, that's what I'M most concerned about. I don't like canned combos anyway, I prefer Jet Kune Do free thinking and creating your own combos. The new F P+K+G stance switch attacks allow you to do just that. My bad SEGA, I spoke too soon. I never should have doubted you. So the only things that suck about Vanessa's changes are robbing her of her B P+K and DB P+K reversals, and her lack of manual punches in Lancer Tackle take-down stance. You can still do her Kimora/figure 4 arm lock from that stance. Her ground and pound is now a THROW, not a manual punch. I used to like the mini-game of mixing up your body punches and face punches so your opponent doesn't know what to defend against.
This is the character I'm most pissed about in Final Showdown. compared to VF5 Vanilla , she has been gimped dramatically. She lost all her Manual Reversals, B P+K,and DB P+K. She has to rely on her hand hold reversals, and sabakis. It limits her OPTIONS and VF is always supposed to be about options. Worse than that, she has LOST all 12 of her stance switching combos. You know all those combos that either ended with the switch back blow or the Switch Knee lift. Those combos I fucking loved that let you change stances aggressively without giving up your offensives momentum. All this was done so n00bs could see which stance Vanessa is at all times. Apparently Vanessa switching stances at the end of a combo confuses them. You have switch bodycheck now, F+P+G+K, and it does 25 points of damage and switches you to your next stance. That's not so bad.
This is mostly bullshit because Pai, Lau Shun Di , Aoi,, Lion and Lei Fei ALL have combos that end in them switching to a different fucking stance, so why not Vanessa? It's bullshit. As a consolation Vanessa gets a prone stance that everybody will sidestep and stomp her in day one, guaranteed. UPDATE:(I got kicked several times doing this stance At PAX East,but I did get a few up kicks in first. The taunt is cool.) Looking at the Masters guide, Vanessa has a PARRY she can do while in her prone stance . If you parry your opponents down attack on time, you can gain the advantage. Not bad.
Fuck n00bs they will quit this game in two months when Skull Girls Hyper edition comes out. Sega will realize they made a mistake and reverse all this kiddie friendly shit when VF 6 comes out. I hope. /Endrant.
Wednesday, February 29, 2012
Will Virtua Fighter 5 Final Showdown have a story mode?
We know how lacking the story mode has been in Vf, but IF Sega really wants to turn things around,they should include a few cutscenes per character using the in game engine. we still haven't heard their plans for FinalShowdown single player mode, so a guy can dream. Look at it this way, they are willing to go against tradition and include 8-player lobbies. They are being smart this time and making the game downloadable only. They are making a VF4 EVO-style tutorial mode . I'd like to think they want to work on what's lacking in VF5 this time around, and story is high on that list. It would be so cool and it would attract new players and casual players. At best, in VF5 vanilla we got an implication of the story in the PS 3 intro cutscene: El Blaze is Wolf's enemy,so they fight. Lei Fei is After Lau, so they fight and PAi intervenes. Jacky is concerned for his sister. Brad Has a thing for Aoi, so he comes on to her. Goh is the overall Judgement Six Big Baddie after Dural so he fights last. Back when Sega had tons of money they made the GC portrait series CD series for VF2.
The secret Dural ending for VF2 Sega Saturn is featured here:
http://youtu.be/Bmnb1dmraVY
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For VF3 they made the most intricate CGI cutscene they ever made for VF: http://youtu.be/3nO9lmDjrL0
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For VF4 it's implied that Goh is the' Akuma' to Akira's 'Ryu'. Here is the Goh VF4 EVO intro:
http://youtu.be/0XNHXFgeVYY
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VF5 PS3 intro:
http://youtu.be/q6w_I7GyqRc
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VF5 PS3 intro:
http://youtu.be/q6w_I7GyqRc
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The Hype Cutscene that introduced EL Blaze and EIleen that should have made it to the Disc version(It really Highlighted the antagonism between El Blaze and Wolf. (They need to emphasize that more to make Blaze more popular):
http://youtu.be/dku5YTnKUS8
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The VF5 Version D Intro cutscene that has cinematic sequeences between Lion and Jeffrey , Goh and Jacky:
http://youtu.be/jYMeZ5K9-gc
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The Virtua Fighter 5 R AOU 2008 intro that had a brief cutscene with Jean:
http://youtu.be/iS9FFG-1V8Q
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The FinalShowdown AOU trailer:
http://youtu.be/hR_LP849jZE
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VF5 bonus scene featuring the girls on the PS3 disc:
http://youtu.be/VzRcIAPXR0M
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Really, all these scenes show Sega VF producers have a flair for the cinematic potential of VF. They just need toput it together in a coherent fashion to make the story tangible for new users. They totally have the resources and talent. In Fact, if you look at the Super Skrull win quote in MVC3, they stole that from Goh in VF 4 EVO. Goh stomps you from the cameraman's perspective when he wins in VF4 and VF5. Skrull imitates that. Obviously I love VF for face value, but a light addition of story cutscenes DOA style would be a great bonus. They ARE taking 10 months from the announcement last August to release the game, after all.
VFWARLORD.BLOGSPOT.com
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