There hasn't been a full episode of Fighter Corner in a while. I know you guys cant wait. Part of the reason while I was capturing lots of matches daily, they really weren't great matches and most of the guys I was beating down were such n00bs it wasn't even worthy of FIGHTER'S CORNER. Besides that I've been working on Production for the episodes. I'm not getting the most out of Pinnacle Video capture software, it is capable of so much more. So I've been working on integrating more of Pinnacle's special effects features into the new episodes, to add some production value. It doesn't have the greatest instructional faqs or tutorials so bear with me.
That said, I took my first stab at LIVE Streaming today. I used split TV broadcasting software. The results weren't that great because I was using the trial edition. Whatever, I will snag a premiere version of the broadcasting software off the NET for FREE. I'm not paying for that crap. Anyway, the next batch of videos will be FULL size and the archives will be whatever length I want. the Trial version is a piece of shit and only lets you upload small size videos and the archived video can only be 30 seconds. they aren't going to blackmail me with a shitty trial version and force me to buy the full version. They can kiss my ass.
Anyway, the 99 (!) videos I did so far are on http://www.twtch.tv/godokunodan999.
Sorry Twitch TV takes archived videos down if they don't get a million views.
FIGHTERS CORNER GOES LIVE!!!!
Monday, August 13, 2012
Friday, July 13, 2012
GodokunoDan Jeffrey technology: An easy way to do Toe kick of DOOM!!!
I know a lot of you liked Jeffrey's Splash Mountain in VF1 to VF5 vanilla. You are probably pissed as hell that Sega went all carebear and took out ALL THROWS that end in DF, DB or DOWN, to appease and supposedly attack new, DUMBER players. That means Jeffrey loses Splash Mountain.Akira loses reverse body check (that makes me angrier than Howard Dean after a Primary loss) Fuck that. I still love VF and Final Showdown, don't get me wrong, but FUCK THAT. Anyway in Final Showdown the only way to DO the Splash Mountain for Jeffrey anymore is The Toe Kick of DOOM, which is D +K , QCF P+G on hit. Looks easy enough right? PSYCH !!! Sega has fucked you again and this move is harder to pull off than it looks.
Don't worry though, kids, Uncle GODOKUNODAN has come up with a solution. I like breaking down the science of Virtua Fighter. I analyze what I'm inputting in Dojo mode, seeing my results, and then finding out if altering my technique will yield better results.
Using this process of trial and error, my observations have yielded an easier way to get off the Toe Kick of DOOM so you can start reign of terror at tournaments and online. ATTENTION: the TOE KICK OF DOOM DOES 90 POINTS OF DAMAGE . NINETY!! That's almost as good asWolf's " Burning Hammer"(270degrees forward P+G), so pay attention. The tutorial Video I put together for this is a sub Episode of FIGHTER'S CORNER(tm). It is about 12 minutes long and will be up on.Youtube.com in about three hours.
Don't worry though, kids, Uncle GODOKUNODAN has come up with a solution. I like breaking down the science of Virtua Fighter. I analyze what I'm inputting in Dojo mode, seeing my results, and then finding out if altering my technique will yield better results.
Using this process of trial and error, my observations have yielded an easier way to get off the Toe Kick of DOOM so you can start reign of terror at tournaments and online. ATTENTION: the TOE KICK OF DOOM DOES 90 POINTS OF DAMAGE . NINETY!! That's almost as good asWolf's " Burning Hammer"(270degrees forward P+G), so pay attention. The tutorial Video I put together for this is a sub Episode of FIGHTER'S CORNER(tm). It is about 12 minutes long and will be up on.Youtube.com in about three hours.
<iframe width="420" height="315" src="http://www.youtube.com/embed/1DDciGkyhPI" frameborder="0" allowfullscreen></iframe>s Sorry this video has been down. I put up a remastered, edited version.
Thursday, June 14, 2012
NEW Contest!! GET YOUR Fighter's Name in Virtua Fighter 5 FINAL SHOWDOWN PSN XBLA game!!!
email it to communityteam@sega.com
Its for naming A.I. Opponents and taglines like in "QUEST MODE" of VF4 and VF5
Deadline is January 31st 2012 so HURRY!!
You can enter as many times as you like.
Contest Requirements:
• Your first and last name
• Your age
• Your date of birth
• Your state/province
• Your e-mail address
• Your telephone number including area code
• The gender designation for your character; male or female
• The name you have created for your character
• The 1st character phrase or “battle cry”
• The 2nd character phrase or “battle cry”
• The name of your favorite Virtua Fighter™ character
Good luck! SEGA!!!!!
Its for naming A.I. Opponents and taglines like in "QUEST MODE" of VF4 and VF5
Deadline is January 31st 2012 so HURRY!!
You can enter as many times as you like.
Contest Requirements:
• Your first and last name
• Your age
• Your date of birth
• Your state/province
• Your e-mail address
• Your telephone number including area code
• The gender designation for your character; male or female
• The name you have created for your character
• The 1st character phrase or “battle cry”
• The 2nd character phrase or “battle cry”
• The name of your favorite Virtua Fighter™ character
Good luck! SEGA!!!!!
Thursday, April 12, 2012
Friday, March 23, 2012
Akira Yuki FINAL SHOWDOWN Breakdown
UPDATE: Akira's Guard Breaker combo is fun to use. A little challenge left in the game for us Vets. I find myself having to initiate it by buffering in a forward crouch dash to take the place of the DF in the DF P+G+K in order to do the combo consistently. DF P+K+G, B,DF P+K, QCF P, B, F P+K. It is a Stun Palm of Doom-ish move. The more of those the better. Keep VF for elites!
PROLOGUE
This is an unfettered tragedy. Akira's Reverse Bodycheck, a VF move as iconic as Ryu's Fireball,has been changed. The input is now F,BP+G. . This is all for the sake of noobs. For some reason, these retards don't have the brains or the capacity to input DF P+G to escape Akira's old reverse bodycheck
( B, D F P+G). This is a complete and utter sellout to casual gamers and it sucks. Those dicks will just play the game for one month, then quit to play Black Ops 2 and Angry birds, like the fags they are. Rather than FUCK UP AKIRA's and EVERYBODY else's throw commands, and DELETING half of the throws altogether, why not just make THROW ESCAPES easier? I would rather they just make throw escapes just be P+G like they were in VF2 than fuck up Akira's Reverse bodycheck, and deleting Wolfs brainbuster DF,DF+P+G, and Jeffrey's Crucifix Piledriver (DF,DF P+G) and removing all low throws that were P+K+G. Just make Throw escape simply P+G regardless of whether it's a low throw or a high throw. Scrubs will be happy.
Hardened Warriors like me will be pissed at the loss of MTE and the meta game it represented, but less pissed than having the throw inputs simplified to the point of being boring and redundant. For me, throws are the highlight of VF and part of what separates it from other fighting games, and now that has been ruined. As it is FS makes VF half the game it used to be. The only place where Akira's classic body check still exists in VF FINAL SHOWDOWN is in the Stun Palm of Doom ( P+K+G, B,DF P+G, F+P ).
Meanwhile the REAL VF players will be stuck with a watered down inferior version of VF5 for YEARS. If they REALLY want to attract new players. they should add MORE BOSSES, a storymode with cutscenes, some new and innovative features (side blocking is not a major sell, whoopdy-fucking-doo) . The biggest criticism leveled at VF5 since the PS3 version is it is too similar to VF4 and doesn't have any new innovations. What they added were small additions most laymen wouldn't notice ( the the F+P+G ,U throws, the Clash system,the Offensive Move P or K ). To make matters worse those three features are omitted in FINAL SHOWDOWN (you can still Offensive move,but the canned P or K is removed) .
It's like they ran out of new ideas, so they just keep rearranging OLD IDEAS instead. (Bringing back stop animations for circulars fromVF3, bringing back breakable walls from VF4. ) They need to bring YU SUZUKI back the helm of VF6, or don't bother. SUZUKI SAN was always about innovation and new original ideas. SEGA shelved him to sideline jobs because they didn't want to risk losing money on his original concept games( See the recent 1up.com interview with Suzuki-san). Sega wants to stick to whats safe well sticking to whats safe is what stuck VF5 in a rut, and now Final Showdown is moving in reverse. The man was the visionary who is responsible for VF in the first place. Only he can make a true sequel to Virtua Fighter.
Ok, without further ado here is the new version of Akira. He's kind of like Mike Tyson after they put him on all those sedatives; toned down and weaker.
PROLOGUE
This is an unfettered tragedy. Akira's Reverse Bodycheck, a VF move as iconic as Ryu's Fireball,has been changed. The input is now F,BP+G. . This is all for the sake of noobs. For some reason, these retards don't have the brains or the capacity to input DF P+G to escape Akira's old reverse bodycheck
( B, D F P+G). This is a complete and utter sellout to casual gamers and it sucks. Those dicks will just play the game for one month, then quit to play Black Ops 2 and Angry birds, like the fags they are. Rather than FUCK UP AKIRA's and EVERYBODY else's throw commands, and DELETING half of the throws altogether, why not just make THROW ESCAPES easier? I would rather they just make throw escapes just be P+G like they were in VF2 than fuck up Akira's Reverse bodycheck, and deleting Wolfs brainbuster DF,DF+P+G, and Jeffrey's Crucifix Piledriver (DF,DF P+G) and removing all low throws that were P+K+G. Just make Throw escape simply P+G regardless of whether it's a low throw or a high throw. Scrubs will be happy.
Hardened Warriors like me will be pissed at the loss of MTE and the meta game it represented, but less pissed than having the throw inputs simplified to the point of being boring and redundant. For me, throws are the highlight of VF and part of what separates it from other fighting games, and now that has been ruined. As it is FS makes VF half the game it used to be. The only place where Akira's classic body check still exists in VF FINAL SHOWDOWN is in the Stun Palm of Doom ( P+K+G, B,DF P+G, F+P ).
Meanwhile the REAL VF players will be stuck with a watered down inferior version of VF5 for YEARS. If they REALLY want to attract new players. they should add MORE BOSSES, a storymode with cutscenes, some new and innovative features (side blocking is not a major sell, whoopdy-fucking-doo) . The biggest criticism leveled at VF5 since the PS3 version is it is too similar to VF4 and doesn't have any new innovations. What they added were small additions most laymen wouldn't notice ( the the F+P+G ,U throws, the Clash system,the Offensive Move P or K ). To make matters worse those three features are omitted in FINAL SHOWDOWN (you can still Offensive move,but the canned P or K is removed) .
It's like they ran out of new ideas, so they just keep rearranging OLD IDEAS instead. (Bringing back stop animations for circulars fromVF3, bringing back breakable walls from VF4. ) They need to bring YU SUZUKI back the helm of VF6, or don't bother. SUZUKI SAN was always about innovation and new original ideas. SEGA shelved him to sideline jobs because they didn't want to risk losing money on his original concept games( See the recent 1up.com interview with Suzuki-san). Sega wants to stick to whats safe well sticking to whats safe is what stuck VF5 in a rut, and now Final Showdown is moving in reverse. The man was the visionary who is responsible for VF in the first place. Only he can make a true sequel to Virtua Fighter.
Ok, without further ado here is the new version of Akira. He's kind of like Mike Tyson after they put him on all those sedatives; toned down and weaker.
Tekken 6 Explanation of the Bound ( B! ) System
Jetlian,AlexLex or whatever you call yourself you fucking Asshole,now what do you have to say.. Don't get into conversations about topics you have no Knowledge of. You god damned retard, you can float a character after Bound in Low parry. Now shut the fuck up. YOU can't because 1: You're a retard. and 2: You use a control pad to play fighting games, which is a result of reason 1 . End the of discussion and don't try to get in debates which me, you ASSHOLE, you're not on my level. Read and do your research before posting in threads,to avoid making an ass of yourself. You keep putting your foot in your mouth.You're playing yourself.
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There you have it.